meshing.tui.display.set.rendering_options#
Contains the commands that enable you to set options that determine how the scene is rendered.
Enables you to specify the animation option as appropriate.
Enables mouse view rotations to continue to spin the display after the button is released.
Sets the color bar alignment.
Prints out information about your graphics driver.
Enables or disables double buffering. Double buffering dramatically reduces screen flicker during graphics updates. If your display hardware does not support double buffering and you turn this option on, double buffering will be done in software. Software double buffering uses extra memory.
Changes the current graphics driver. When enabling graphics display, you have various options: for Linux, the available drivers include opengl and x11; for Windows, the available drivers include opengl, dx11 (for DirectX 11), and msw (for Microsoft Windows). You can also disable the graphics display window by entering null. For a comprehensive list of the drivers available to you, press the Enter key at the driver> prompt. For any session that displays graphics in a graphics window and/or saves picture files, having the driver set to x11, msw, or null will cause the rendering / saving speed to be significantly slower.
Sets the face displacement (in Z-buffer units along the camera Z-axis) for the displayed geometry when both faces and edges are displayed simultaneously.
Sets the color of the help text on the screen. You can select black, default, or white.
Enables you to choose from among the hidden surface removal methods that are supported. These options (listed below) are display hardware dependent.
Enables/disables the display of hidden surfaces.
Enables/disables the display of outer faces.
Sets the rendering options.
Enable/Disable colormap.
Controls whether or not the mesh edges are drawn.