meshing.tui.display.display_states#
Enter the display states menu.
Apply a display state to the active graphics window.
Copy the settings of an existing display state to another existing display state.
Create a new display state.
Delete a display state.
Edit a display state. Enter quit (or a substring, such as q or qui) to exit the editing loop.
Print the names of the existing display states to the console.
Read in display states from a file.
Save the display state settings of the active graphics window to an existing display state. This command is not available when the active window is displaying a 2D plot.
Write one or more of the saved display states to a file.