controls#

class ansys.fluent.core.generated.meshing.tui_261.main_menu.mesh.pyramid.controls(service, version, mode, path)#

Bases: TUIMenu

Enter the pyramid controls menu.

Methods:

__init__(service, version, mode, path)

__init__ method of TUIMenu class.

Classes:

neighbor_angle(service, version, mode, path)

Dihedral angle threshold used to limit which neighboring faces are considered in the creation of pyramids.

offset_factor(service, version, mode, path)

Factor of pyramid height used to randomly adjust the height of the pyramids during pyramid creation.

offset_scaling(service, version, mode, path)

The node created to produce a pyramid from a face is positioned along a vector emanating from the face centroid in the direction of the face's normal.

vertex_method(service, version, mode, path)

Method by which offset distances are determined.

__init__(service, version, mode, path)#

__init__ method of TUIMenu class.

class neighbor_angle(service, version, mode, path)#

Bases: TUIMethod

Dihedral angle threshold used to limit which neighboring faces are considered in the creation of pyramids.

class offset_factor(service, version, mode, path)#

Bases: TUIMethod

Factor of pyramid height used to randomly adjust the height of the pyramids during pyramid creation. Default is 0.

class offset_scaling(service, version, mode, path)#

Bases: TUIMethod

The node created to produce a pyramid from a face is positioned along a vector emanating from the face centroid in the direction of the face’s normal. This factor scales the distance along this vector, unity represents an equilateral pyramid.

class vertex_method(service, version, mode, path)#

Bases: TUIMethod

Method by which offset distances are determined.