:orphan: .. _background_2: background ========== .. autoclass:: ansys.fluent.core.generated.solver.settings_251.background_2 :show-inheritance: .. rubric:: Attributes ==================================================================== =================================================================================================================================================== Attribute Summary ==================================================================== =================================================================================================================================================== :ref:`hide_environment_keep_effects <hide_environment_keep_effects>` Choose whether or not to hide the environment background while keeping the visual effects on the displayed object(s). :ref:`environment_image <environment_image>` Select a 3D environment for the advanced raytracing display. :ref:`vertical <vertical>` Rotate the environment vertically by entering degrees of rotation. :ref:`horizontal <horizontal>` Rotate the environment horizontally by entering degrees of rotation. :ref:`spin <spin>` Spin/Rotate the environment along its view direction by entering degrees of rotation. :ref:`env_color <env_color>` Set the color of the environment lighting. :ref:`env_intensity <env_intensity>` Set the intensity of the environment lighting. :ref:`view_zoom <view_zoom>` Set the field of view, which is how much of the environment is visible as a background. :ref:`show_backplate <show_backplate>` Choose whether or not a backplate (image or color) is shown on top of the environment. :ref:`backplate_color <backplate_color>` Set the backplate color. :ref:`backplate_image <backplate_image>` Set the backplate image. This will override the backplate color unless the image is set to 'none'. :ref:`env_light_upvec <env_light_upvec>` 'env_light_upvec' child. :ref:`env_light_dirvec <env_light_dirvec>` 'env_light_dirvec' child. :ref:`activate_env_ground <activate_env_ground>` Choose whether or not the displayed object's location in the environment is fixed, so its location appears consistent as the object is rotated. :ref:`activate_env_ground_shadow <activate_env_ground_shadow>` Choose whether or not the displayed objects cast a shadow based on the environment lighting. :ref:`model_scale <model_scale>` Set the model scale in %. :ref:`env_light_ground_height <env_light_ground_height>` Specify the ground height. This is where the bottom of the environment will be projected and shadows cast. :ref:`is_ground_shadow_at_fix_axis <is_ground_shadow_at_fix_axis>` Choose whether or not to fix the shadow at specific axis and not the dynamically with environment rotation. :ref:`ground_shadow_axis <ground_shadow_axis>` Select an axis where ground shadow will be displayed. ==================================================================== =================================================================================================================================================== .. rubric:: Included in: ============================================== =============================== Parent Summary ============================================== =============================== :ref:`raytracing_options <raytracing_options>` 'raytracing_options' child. ============================================== ===============================