:orphan: .. _olic_child: olic_child ========== .. autoclass:: ansys.fluent.core.generated.solver.settings_251.olic_child :show-inheritance: .. rubric:: Attributes ======================================================== ===================================================================================================== Attribute Summary ======================================================== ===================================================================================================== :ref:`name ` Specify a name for an object. :ref:`field ` Select one of the coloring options. :ref:`vector_field ` Specify whether the vectors represent velocity or relative velocity. :ref:`vector_phase ` 'vector_phase' child. :ref:`surfaces_list ` Select the planar surface(s) where you want the results displayed. :ref:`surfaces ` 'surfaces' child. :ref:`lic_color_by_field ` 'lic_color_by_field' child. :ref:`lic_color ` 'lic_color' child. :ref:`lic_oriented ` 'lic_oriented' child. :ref:`lic_normalize ` Normalizes the vector field magnitude during the integration. :ref:`lic_pixel_interpolation ` 'lic_pixel_interpolation' child. :ref:`lic_max_steps ` Provide value for maximum number of steps used [5, 50]. :ref:`texture_spacing ` Provide seed spacing value [4, 100]. :ref:`texture_size ` Set the Texture Size slider to control the size (in 100's of pixels) of the texture image used in :ref:`lic_intensity_factor ` Scales the intensity levels of the convolution results up or down. You can use this to control :ref:`lic_image_filter ` Applies an image filter to the convolutions. :ref:`lic_intensity_alpha ` Make background either transparent or opaque. :ref:`lic_fast ` 'lic_fast' child. :ref:`gray_scale ` 'gray_scale' child. :ref:`image_to_display ` 'image_to_display' child. :ref:`range_option ` Specify whether you want the range to be Global, Local to the selected surface(s), or Custom. :ref:`range_options ` Choose range using the min max options. :ref:`color_map ` Choose coloring using the colormap panel. :ref:`draw_mesh ` Select whether you would like to display the mesh alongside your graphics object. :ref:`mesh_object ` Select properties for your mesh object. :ref:`display_state_name ` Display state settings selection by name. :ref:`annotations_list ` Select the annotation objects to be added to this graphics object. ======================================================== ===================================================================================================== .. rubric:: Methods ========================== ====================== Method Summary ========================== ====================== :ref:`display ` 'display' command. ========================== ====================== .. rubric:: Included in: ================== ================= Parent Summary ================== ================= :ref:`olic ` 'olic' child. ================== =================