:orphan: .. _background_2: background ========== .. autoclass:: ansys.fluent.core.generated.solver.settings_242.background_2.background :show-inheritance: .. rubric:: Attributes ==================================================================== =================================================================================================================================================== Attribute Summary ==================================================================== =================================================================================================================================================== :ref:`hide_environment_keep_effects ` Choose whether or not to hide the environment background while keeping the visual effects on the displayed object(s). :ref:`environment_image ` Select a 3D environment for the advanced raytracing display. :ref:`vertical ` Rotate the environment vertically by entering degrees of rotation. :ref:`horizontal ` Rotate the environment horizontally by entering degrees of rotation. :ref:`spin ` Spin/Rotate the environment along its view direction by entering degrees of rotation. :ref:`env_color ` Set the color of the environment lighting. :ref:`env_intensity ` Set the intensity of the environment lighting. :ref:`view_zoom ` Set the field of view, which is how much of the environment is visible as a background. :ref:`show_backplate ` Choose whether or not a backplate (image or color) is shown on top of the environment. :ref:`backplate_color ` Set the backplate color. :ref:`backplate_image ` Set the backplate image. This will override the backplate color unless the image is set to 'none'. :ref:`env_light_upvec ` 'env_light_upvec' child. :ref:`env_light_dirvec ` 'env_light_dirvec' child. :ref:`activate_env_ground ` Choose whether or not the displayed object's location in the environment is fixed, so its location appears consistent as the object is rotated. :ref:`activate_env_ground_shadow ` Choose whether or not the displayed objects cast a shadow based on the environment lighting. :ref:`model_scale ` Set the model scale in %. :ref:`env_light_ground_height ` Specify the ground height. This is where the bottom of the environment will be projected and shadows cast. :ref:`is_ground_shadow_at_fix_axis ` Choose whether or not to fix the shadow at specific axis and not the dynamically with environment rotation. :ref:`ground_shadow_axis ` Select an axis where ground shadow will be displayed. ==================================================================== =================================================================================================================================================== .. rubric:: Included in: ============================================== =============================== Parent Summary ============================================== =============================== :ref:`raytracing_options ` 'raytracing_options' child. ============================================== ===============================