class, service)#

Set lighting interpolation method.

automatic(*args, **kwargs)#

Choose Automatic to automatically select the best lighting method for a given graphics object.

flat(*args, **kwargs)#

Use flat shading for meshes and polygons.

gouraud(*args, **kwargs)#

Use Gouraud shading to calculate the color at each vertex of a polygon and interpolate it in the interior.

phong(*args, **kwargs)#

Use Phong shading to interpolate the normals for each pixel of a polygon and compute a color at every pixel.